NOKIA - Interaction Design

NOKIA - Interaction Design

NOKIA - Interaction Design

Some work shown here is covered by NDA — for a deeper look at any project, feel free to reach out.

Company: Nokia

Lifeform function: Interaction designer

Action duration: 2+ years

Area of action: Telco products

Tools:

The problem

Nokia's cybersecurity products — Cybersecurity Dome, NIAM, NEDR — serve SOC analysts and security specialists working in high-stakes, data-dense environments.

Most market solutions for telco companies still rely on traditional table-based architecture: dense, slow to parse, and misaligned with the speed that threat response demands.

Analysts need interfaces where clarity and reaction time directly translate to outcomes — and that was core design challenge I was brought in to address across the security product suite.

My Role

Interaction designer — from early concept to developer handoff.

Worked on individual UI fixes to full product modules, with enough cross-functional reach to pull me into Design System collaboration and wider team initiatives.

Team: Me + 2 Interaction designers and 1 Lead (Security team)

Process

  1. PLM syncs: Weekly alignment with product leads — scoping work, prioritising fixes, and tracking what was moving toward release.

  2. Design reviews: Regular critiques with the security design team, keeping quality consistent across three products in parallel.

  3. Specialist sessions: Direct sessions with SOC analysts and security specialists — the people actually using the products under pressure.

  4. Sandbox-to-release workflow: A Figma workflow I co-developed with the team, keeping exploratory work clearly separated from what was heading to dev handoff.

Key insights

Through client sessions and sales meetings, one pattern kept surfacing: the friction wasn't the data, it was navigating through it.

Every time we introduced data visualisation solutions, the response was the same — faster, easier, more collaborative. That signal held from internal reviews all the way through MWC and RSA.

The opportunity: design interfaces that mirror how analysts actually think. Threat investigation is spatial and relational — analysts trace attack chains, not rows.

(Specific clients and metrics are NDA-protected.)

Exploration work using Cursor to develop fully interactive Attack chain

MWC 2025

The most visible work was the conceptual demo design for MWC 2025 — an AI-powered Threat Hunting module for Cybersecurity Dome.

Data Scientists hunting threats across a network must analyse vast datasets under time pressure, where every delay increases exposure. The concept explored how AI could filter irrelevant data and surface only what matters, reducing cognitive load and accelerating response.

The design addressed this through four interconnected solutions: logical attack chains with an interactive timeline for navigating hunt details, a multi-level detail panel for progressive information digestion, quick LLM access for summarisation and contextual questions, and a visual scripting tool for faster detection rule implementation.

MWC 2025 Attack visualization


MWC 2025 Detection rule visual scripting

Results

The demo was validated by Nokia's research team with positive outcomes from client interactions.

The feature projections are as follow:

Innovation & Exploration

A consistent thread throughout my time at Nokia has been pushing the boundaries of what the UI can do — often before it becomes a product requirement — across AI-powered interfaces for cybersecurity workflows, 3D UI and spatial data visualisation, micro-animations and motion design, and AI-assisted prototyping with Cursor and Windsurf, with exploratory work that has since been adopted across multiple security products.

Exploration work using 3D as a Health representation of a Network

Side quest: Designathon 2024

A Nokia-organised UX/UI student event where I designed and built the full event website in Framer and presented my own academic work — Nabia — to an audience of 20+ design students.

Designathon website - Access here

Conclusions

Three years designing for high-stakes, data-dense environments has sharpened my instincts and technical range — and what I've found is that the most valuable contribution isn't always the final screen, but the exploratory work that proves something is possible and sets a new direction for the product.


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