NOKIA - Interaction Design

NOKIA - Interaction Design

NOKIA - Interaction Design

Some work shown here is covered by NDA — for a deeper look at any project, feel free to reach out.

Company:

Nokia

Lifeform function:

Interaction designer

Action duration:

2+ years

Area of action:

Telco products

Cybersecurity products: Cybersecurity Dome, NIAM, NEDR

Tools:

Figma

Cursor AI

Miro

Spline

Unity

Overview

Nokia's cybersecurity suite helps telecom operators detect, investigate and respond to threats across their networks. As part of the Cybersecurity UX team, I work across three core products — each serving SOC analysts and security specialists operating in high-stakes, data-dense environments where clarity and speed directly impact outcomes.

My Role

Working as part of a collaborative, fast-paced design team, I worked as an interaction designer across all three products — from early concept through to developer handoff. Projects range from individual features and UI fixes to full new product modules.

Beyond the core security team, my visual, interaction and prototyping skills have led me to contribute to cross-team projects and collaborate directly with the Design System team — working solo, in pairs, or temporarily integrated into other teams depending on the brief.

Day to day, the work is built around a weekly rhythm of PLM syncs, design reviews, and specialist sessions. All design lives in Figma through a sandbox-to-release process — moving from exploratory screens and prototypes through to polished specs — a workflow I co-developed with the security design team.

Projects

MWC 2025 & RSA 2026

The most visible and ambitious work has been the experimental and demo design produced for MWC 2025 and RSA 2026 — shown to real clients and industry audiences at both events.

Rather than showcasing existing features, this work was exploratory by nature: finding better ways for cybersecurity specialists to navigate and act on complex data. That meant moving away from traditional table-based information architecture and toward more expressive, spatial representations — topology views, attack chain visualisations, and AI-powered interfaces designed to surface the right information at the right moment.

The MWC 2025 demo was validated by Nokia's research team and praised internally by the Security Products Marketing lead — with measurable positive outcomes from client interactions at the event.

Beyond the concept work, the demos required advanced prototyping — including micro-animations and motion design within the UI, raising the bar for how the product communicates state, feedback and hierarchy in motion.

MWC 2025 Attack visualization


MWC 2025 Detection rule visual scripting


Designathon 2024

A one-day UX/UI design event for students, organised by Nokia's UX team in partnership with FBAUL. I was responsible for designing and building the full event website in Framer — from concept to launch — and was also one of the event's speakers, presenting the design process behind Nabia to an audience of 20+ design students. A project that combined visual craft, technical execution and the chance to bring my own academic work into a professional setting.

Designathon website - Access here


Innovation & Exploration

A consistent thread throughout my time at Nokia has been pushing the boundaries of what the UI can do — often before it becomes a product requirement.

AI-powered features — Designed exploratory AI interfaces for cybersecurity workflows, helping specialists handle and interrogate data faster and with less cognitive load.

3D UI & Data Visualisation — Explored 3D interface concepts and advanced data visualisation using Unity and Spline, bringing spatial thinking into a domain traditionally dominated by flat, table-driven UI.

Micro-animations & Motion — Designed and prototyped motion behaviour across UI components, adding a layer of communicative precision to complex, data-heavy interfaces.

Cursor & Windsurf for Prototyping — Currently using AI development tools to build advanced prototypes and experimental features — including complex MITRE ATT&CK chain visualisations — bridging the gap between design intent and technical proof of concept.

This exploratory work has had a direct downstream impact: patterns developed through early experimentation have since been adopted across multiple Nokia security products.

Exploration work using 3D as a Health representation of a Network


Exploration work using Cursor to develop fully interactive Attack chain


Conclusions

Almost three years working on products where the stakes are high and the data is complex has sharpened both my design instincts and my technical range. The challenge of making dense, critical information legible and actionable for security specialists — without losing depth — sits at the intersection of interaction design, visual craft and genuine domain understanding.

What I've found is that the most valuable contribution isn't always the final screen. It's the exploratory work that proves something is possible, shifts how a team thinks about a problem, and sets a new direction for the product.

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